Why I love playing at the Global Game Jam
Posted on Jan. 23, 2018The Global Game Jam is held every January, usually at the last weekend of the month. A Game Jam is basically a Hackathon1 where you have roughly 48 hours to make a game. To make things interesting, your game should align with a theme that will be revealed once the event start. There are no prizes to be won except the glory of making a game under a deadline.
At the game jam, you can join as an individual or as a team. Preferably, you make a new team at the event itself. This will help you make …
[read more]Categories: Essays, Global Game Jam
Global Game Jam 2010: Programming
Posted on Jan. 16, 2018Join me as we look at what went right and what went (hilariously) wrong on the technical side

Like I mentioned in my experience on GGJ2010:
I've always wanted to be a game programmer. I will directly attribute my skills (and blind spots) on coding to my early attempts at making a game engine.
Too bad I've never made an entire game. Its always demos and proof of concepts for my engine. That changed when I joined the Global Game Jam on 2010.
This is the first time I made a …
[read more]Categories: Programming, Global Game Jam
Global Game Jam 2010: Psychic Fighters
Posted on Jan. 16, 2018
Deception-based Fighting Game. Two Psychics slug it out!!
Game description
Psychic Fighters is a two player game of deception. The goal is to outsmart your opponent with feints. The game is played in turns, with one player being an attacker and the other player being the defender.
How to run
- To play, first download or clone the game from my Github repo.
- Download Python (preferably Python 3.4+). Either put the python executable in your path or include the path when running the shell commands
- Change directory to the game. If you …
Categories: Games, Global Game Jam
Global Game Jam 2010: My Experience
Posted on Jan. 16, 2018
I've always wanted to be a game programmer. I will directly attribute my skills (and blind spots) on coding to my early attempts at making a game engine.
Too bad I've never made an entire game. Its always demos and proof of concepts for my engine. That changed when I joined the Global Game Jam on 2010.
Global Game Jam (GGJ)
I was an admin for the Manila Chapter of IGDA (International Game Developers Association) during 2009 - 2011, and we were coming up of ways to promote the local game industry. One of the admins …
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